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  2. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation. Reasons for using a naming convention (as opposed to allowing programmers to choose any character sequence) include the ...

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.

  4. Name resolution (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Name_resolution...

    However, relying on dynamic name resolution in code is discouraged by the Python community. [1] [2] The feature also may be removed in a later version of Python. [3] Examples of languages that use static name resolution include C, C++, E, Erlang, Haskell, Java, Pascal, Scheme, and Smalltalk.

  5. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Coding conventions are only applicable to the human maintainers and peer reviewers of a software project. Conventions may be formalized in a documented set of rules that an entire team or company follows, [1] or may be as informal as the habitual coding practices of an individual. Coding conventions are not enforced by compilers.

  6. Snake case - Wikipedia

    en.wikipedia.org/wiki/Snake_case

    Snake case (sometimes stylized autologically as snake_case) is the naming convention in which each space is replaced with an underscore (_) character, and words are written in lowercase. It is a commonly used naming convention in computing , for example for variable and subroutine names, and for filenames .

  7. Programming style - Wikipedia

    en.wikipedia.org/wiki/Programming_style

    Naming conventions – Standardizes how variables, functions, and classes are named, typically adhering to camelCase, snake case, or PascalCase, depending on the language. Capitalization – Dictates whether keywords and identifiers are capitalized or lowercase, in line with language syntax.

  8. Indentation style - Wikipedia

    en.wikipedia.org/wiki/Indentation_style

    In computer programming, indentation style is a convention, a.k.a. style, governing the indentation of blocks of source code.An indentation style generally involves consistent width of whitespace (indentation size) before each line of a block, so that the lines of code appear to be related, and dictates whether to use space or tab characters for the indentation whitespace.

  9. Sigil (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(computer_programming)

    Names not prefixed by this are considered constants, functions or class names (or interface or trait names, which share the same namespace as classes). PILOT uses "$" for buffers (string variables), "#" for integer variables, and "*" for program labels. Python uses a "__" prefix, called dunder, for "private" attributes.