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Linden Lab reported that the Second Life economy generated US$3,596,674 in economic activity during the month of September 2005, [2] and in September 2006 Second Life was reported to have a GDP of US$64,000,000. [3] In 2009, the total size of the Second Life economy grew 65% to US$567 million, about 25% of the entire U.S. virtual goods market ...
Second Life features a built-in digital rights management system that controls the movement of textures, sounds, scripts, and models with the Second Life servers at Linden Lab. At some point, though, this data must be sent to a user's computer to be displayed or played, an issue fundamental to any system attempting to apply restrictions to ...
Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the developer of Second Life. The company's head office is in San Francisco, California, with additional offices in Boston, Massachusetts; Seattle, Washington; Davis, California; and Virginia.
With the creation of Second Life, he fulfilled his lifelong dream of creating an Internet-scale virtual world. [2] In 2006, he and Linden Lab received WIRED's Rave Award for Innovation in Business. [4] [5] On March 14, 2008, Rosedale announced he would be stepping down as the CEO of Linden Lab and assuming the role of Chairman of the Board of ...
Initially, in early 2008, realXtend published a custom viewer derived from Linden Labs's own SL viewer; a free, open-source client (or viewer) software application for Microsoft Windows which allows for viewing and accessing both Second Life and multiple OpenSimulator-based virtual world grids, the realXtend viewer is licensed under the GNU GPL.
The game opened on 5 March 2007 and first appeared in the virtual world of Second Life. [1] Transactions occurred outside of Second Life on the WSE website. [ 2 ] The game initially used the Linden Dollar currency from Second Life and in July 2007 integrated a new virtual currency called the World Internet Currency (WIC, WICS, W$).
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Anshe Chung is the main avatar (online personality) of Ailin Graef in the online world Second Life.Referred to as the "Rockefeller of Second Life" [8] by a CNN journalist, she has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies, and has been featured in a number of prominent magazines such as Business Week, [9] Fortune [10 ...