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The GeForce 16 series includes the GTX 1650, 1650 Super, 1660, 1660 Super, 1660 Ti, and a lower-end GTX 1630, which was released later. The GTX 1650 features both a GDDR5 and GDDR6 version. Like the GeForce 20 series, the GeForce 16 series was followed by the GeForce 30 series.
The CPU tests in 3DMark06 are different from those found in previous 3DMark versions - instead of using software vertex shading to provide the CPU workload, path-finding, physics and engine routines are used instead, across multiple threads. The free version only shows the part 1, "Return to Proxycon", of the demo. [16] January 18, 2006 Windows XP
Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later Nvidia GPUs.
A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.
CUDA is a software layer that gives direct access to the GPU's virtual instruction set and parallel ... GeForce GTX 1660 Ti, GTX 1660 Super, GTX 1660, GTX 1650 Super ...
Die shot of the TU104 GPU used in RTX 2080 cards Die shot of the TU106 GPU used in RTX 2060 cards Die shot of the TU116 GPU used in GTX 1660 cards. The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing. [4]
With the GTX Titan, Nvidia also released GPU Boost 2.0, which would allow the GPU clock speed to increase indefinitely until a user-set temperature limit was reached without passing a user-specified maximum fan speed. The final GeForce 600 series release was the GTX 650 Ti BOOST based on the GK106 core, in response to AMD's Radeon HD 7790 release.
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...