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  2. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    [3] [4] The SteamVR platform uses it as the default application programming interface and runtime. [5] It serves as the interface between the virtual reality hardware and software [6] and is implemented by SteamVR. [7] Although OpenVR is the default SDK for HTC Vive, it was developed to have multiple vendor support. [5]

  3. Virtual desktop - Wikipedia

    en.wikipedia.org/wiki/Virtual_desktop

    The first implementation of virtual desktops for Unix was vtwm in 1990. IXI Limited's Panorama was an early example of a commercial virtual desktop product for Unix. [5] Many of today's X window managers and Wayland compositors now include virtual desktop capabilities. Configurations range from as few as two virtual desktops to several hundred.

  4. Steam Link - Wikipedia

    en.wikipedia.org/wiki/Steam_Link

    Virtual reality [ edit ] On November 30, 2023, Valve released the Steam Link client for Meta Quest , compatible with Meta Quest 2 and newer, which allows streaming content from a PC running SteamVR to the devices over a local Wi-Fi network.

  5. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    SteamVR is a virtual reality hardware and software platform developed by Valve, with a focus on allowing "room-scale" experiences using positional tracking base stations, as opposed to those requiring the player to stay in a singular location. [217]

  6. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    There are two primary categories of virtual reality (VR) headsets: Standalone – devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include: Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR.

  7. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    [32] [33] VRChat also supports SteamVR and OSC full-body tracking for motion capture, typically by using HTC's Vive Tracker peripherals or alternative devices such as the Kinect, Virtual Desktop, or Inertial Measurement Unit based trackers such as SlimeVR. [34] [35] [36] The Vive XR Elite version of VRChat supports the Vive Ultimate Tracker ...

  8. OpenXR - Wikipedia

    en.wikipedia.org/wiki/OpenXR

    OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. [3] It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017.

  9. Asynchronous reprojection - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_reprojection

    Asynchronous reprojection is a class of computer graphics technologies aimed ensuring a virtual reality headset's responsiveness to user motion even when the GPU isn't able to keep up with the headset's target frame rate. [1]