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The Epic Level Handbook was designed by Andy Collins and Bruce R. Cordell, and published in July 2002. [1] The cover art is by Arnie Swekel, with interior art by Daren Bader, Brom, David Day, Brian Despain, Larry Dixon, Michael Dutton, Jeff Easley, Lars Grant-West, Rebecca Guay, Jeremy Jarvis, Alton Lawson, Todd Lockwood, David Martin, Raven Mimura, Matthew Mitchell, Vinod Rams, Wayne Reynolds ...
Epic Level Handbook: Andy Collins, Bruce R. Cordell, Thomas M. Reid: July 1, 2002: Optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules. 320: 0-7869-2658-9: Book of Vile Darkness: Monte Cook: October 1, 2002
This adventure is designed as a sequel to Whispers of the Vampire's Blade for 6th-level heroes, but can be run on its own. 6: 0-7869-3652-5: Voyage of the Golden Dragon ― April 2006: This adventure is designed as a stand-alone adventure for 7th-level heroes focusing on the first voyage of a massive airship. 7: 0-7869-3907-9: Eyes of the Lich ...
Psionics Handbook (2001) Epic Level Handbook; Tome and Blood (2001) Underdark (2003) Expanded Psionics Handbook (2004) Complete Psionics (2006) Third-Party d20 System Sourcebooks. If Thoughts Could Kill (Malhavoc Press, 2002) Hyperconscious (Malhavoc Press, 2004)
Tome of Battle: The Book of Nine Swords is an official supplement for the 3.5 edition of the Dungeons & Dragons role-playing game, published by Wizards of the Coast in 2006. . The book chronicles the rise and fall of the fictional Temple of Nine Swords within the D&D universe and introduces an entirely new "initiator" subsystem that gives greater flexibil
He has done interior illustrations for Dungeons & Dragons manuals, including Faiths and Pantheons, Epic Level Handbook, and Complete Warrior. [2] After first working with Sirius Entertainment, he founded Archaia Studios Press in 2002 to publish Artesia and eventually comics from other creators.
D. Deck of Magical Items; Defenders of the Faith (Dungeons & Dragons) Deities & Demigods; Den of Thieves (Dungeons & Dragons) Divine Power; Dungeon Master Option: High-Level Campaigns
The Forgotten Realms Player's Guide presents the changed Forgotten Realms setting from the point of view of the adventurers exploring it. This guide includes everything a player needs to create a character for a D&D campaign in the 4th edition Forgotten Realms setting, including new feats, new character powers, and new paragon paths and epic destinies.