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  2. Craps - Wikipedia

    en.wikipedia.org/wiki/Craps

    The probability of dice combinations determine the odds of the payout. There are a total of 36 (6 × 6) possible combinations when rolling two dice. The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible.

  3. Dice pool - Wikipedia

    en.wikipedia.org/wiki/Dice_pool

    In some role-playing game (RPG) systems, rather than rolling a single die to determine the success or failure of an action, the player rolls a number of dice simultaneously, known as a dice pool. The number and type of dice to be rolled are defined by the mechanics of the game.

  4. Midnight (game) - Wikipedia

    en.wikipedia.org/wiki/Midnight_(game)

    So the player has a 41.8% chance of throwing a 1 and a 4 on the first throw of the dice and a 74.2% chance of throwing a 1 and a 4 after the second throw of the dice. The formula can be used to calculate the maximum probability of scoring when the player has less than 6 dice.

  5. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability ⁠ 1 / 1,296 ⁠), while a roll of 18 results if any three dice are 6 (probability ⁠ 21 / 1,296 ...

  6. Diceball - Wikipedia

    en.wikipedia.org/wiki/Diceball

    Diceball! is a board game in which two players roll dice to simulate a baseball game, one representing the visiting team and the other the home team. Both players use the dice to throw the baseball from the mound to the plate and field the ball on defense. Diceball! was designed to mirror the statistical reality of baseball.

  7. Sicherman dice - Wikipedia

    en.wikipedia.org/wiki/Sicherman_dice

    If zero is allowed, normal dice have one variant (N') and Sicherman dice have two (S' and S"). Each table has 1 two, 2 threes, 3 fours etc. A standard exercise in elementary combinatorics is to calculate the number of ways of rolling any given value with a pair of fair six-sided dice (by taking the sum of the two rolls).

  8. Intransitive dice - Wikipedia

    en.wikipedia.org/wiki/Intransitive_dice

    The probability that A rolls a higher number than B, the probability that B rolls higher than C, and the probability that C rolls higher than A are all ⁠ 5 / 9 ⁠, so this set of dice is intransitive. In fact, it has the even stronger property that, for each die in the set, there is another die that rolls a higher number than it more than ...

  9. Chō-han - Wikipedia

    en.wikipedia.org/wiki/Chō-han

    The game uses two standard six-sided dice, which are shaken in a bamboo cup or bowl by a dealer. The cup is then overturned onto the floor. Players then place their wagers on whether the sum total of numbers showing on the two dice will be "Chō" (even) or "Han" (odd). The dealer then removes the cup, displaying the dice.