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  2. Segmentation fault - Wikipedia

    en.wikipedia.org/wiki/Segmentation_fault

    In computing, a segmentation fault (often shortened to segfault) or access violation is a fault, or failure condition, raised by hardware with memory protection, notifying an operating system (OS) the software has attempted to access a restricted area of memory (a memory access violation). On standard x86 computers, this is a form of general ...

  3. Exception handling (programming) - Wikipedia

    en.wikipedia.org/wiki/Exception_handling...

    Exception handling (programming) In computer programming, several language mechanisms exist for exception handling. The term exception is typically used to denote a data structure storing information about an exceptional condition. One mechanism to transfer control, or raise an exception, is known as a throw; the exception is said to be thrown.

  4. Compilation error - Wikipedia

    en.wikipedia.org/wiki/Compilation_error

    However, dynamic compilation can still technically have compilation errors, [citation needed] although many programmers and sources may identify them as run-time errors. Most just-in-time compilers , such as the Javascript V8 engine , ambiguously refer to compilation errors as syntax errors since they check for them at run time .

  5. Off-by-one error - Wikipedia

    en.wikipedia.org/wiki/Off-by-one_error

    Off-by-one errors are common in using the C library because it is not consistent with respect to whether one needs to subtract 1 byte – functions like fgets() and strncpy will never write past the length given them (fgets() subtracts 1 itself, and only retrieves (length − 1) bytes), whereas others, like strncat will write past the length given them.

  6. Bounds checking - Wikipedia

    en.wikipedia.org/wiki/Bounds_checking

    The JS++ programming language is able to analyze if an array index or map key is out-of-bounds at compile time using existent types, which is a nominal type describing whether the index or key is within-bounds or out-of-bounds and guides code generation. Existent types have been shown to add only 1ms overhead to compile times. [2]

  7. Type safety - Wikipedia

    en.wikipedia.org/wiki/Type_safety

    Type enforcement can be static, catching potential errors at compile time, or dynamic, associating type information with values at run-time and consulting them as needed to detect imminent errors, or a combination of both. [1] Dynamic type enforcement often allows programs to run that would be invalid under static enforcement.

  8. Gradual typing - Wikipedia

    en.wikipedia.org/wiki/Gradual_typing

    Gradual typing is a type system that lies inbetween static typing and in dynamic typing. Some variables and expressions may be given types and the correctness of the typing is checked at compile time (which is static typing) and some expressions may be left untyped and eventual type errors are reported at runtime (which is dynamic typing).

  9. Strong and weak typing - Wikipedia

    en.wikipedia.org/wiki/Strong_and_weak_typing

    A number of different language design decisions have been referred to as evidence of "strong" or "weak" typing. Many of these are more accurately understood as the presence or absence of type safety, memory safety, static type-checking, or dynamic type-checking. "Strong typing" generally refers to use of programming language types in order to ...