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  2. Icehouse pieces - Wikipedia

    en.wikipedia.org/wiki/Icehouse_pieces

    In 2001, Icehouse: The Martian Chess Set won the Origins Award for Best Abstract Board Game of 2000. [7] Icehouse was recognized as a game system in the game design textbook Rules of Play by Katue Salen and Eric Zimmerman. [4] By June 21, 2002, Icehouse pieces were being sold in tubes containing a stash, or 15 pyramids of a single color, with ...

  3. Perfection (board game) - Wikipedia

    en.wikipedia.org/wiki/Perfection_(board_game)

    In 1972, Nintendo introduced a game with a similar timer and shape-fitting mechanic named Time Shock (タイムショック), which was created by Gunpei Yokoi and featured a two-tier, circular board with 20 spaces. This variant had a central ring, which could be rotated to change the position of the shapes, adding to the challenge. [8]

  4. Tower of Hanoi - Wikipedia

    en.wikipedia.org/wiki/Tower_of_Hanoi

    This story makes reference to the legend about the Buddhist monks playing the game until the end of the world. [42] [43] [44] In the 1966 Doctor Who story The Celestial Toymaker, the eponymous villain forces the Doctor to play a ten-piece, 1,023-move Tower of Hanoi game entitled The Trilogic Game with the pieces forming a pyramid shape when ...

  5. Jenga - Wikipedia

    en.wikipedia.org/wiki/Jenga

    Jenga was created by Leslie Scott, [3] the co-founder of Oxford Games Ltd, based on a game that evolved within her family in the early 1970s using children's wooden building blocks [4] the family purchased from a sawmill in Takoradi, Ghana.

  6. Guy builds a stacking game using a 3D printer - AOL

    www.aol.com/entertainment/guy-builds-stacking...

    This guy made his own arcade game with 3D printed materials

  7. Category:Falling block puzzle games - Wikipedia

    en.wikipedia.org/wiki/Category:Falling_block...

    The games in this subgenre of puzzle video games are often called Tetris-like, as that game was one of the first of its kind. Objects fall from the top of the screen, which the player must maneuver into position. Fallen objects stack on top each other, ending the game when the playing field becomes too high.