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JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...
In Madeline Thinking Games Deluxe, the player can design Madeline's bedroom by changing its wallpaper, carpeting and furniture. [28] Personalized graphics, printable activities and reward certificates are common to the games, [14] and players can watch (and sing along with) music videos in Madeline Thinking Games. [29]
Disney Learning: Winnie the Pooh comprises three titles: Winnie The Pooh Toddler, Winnie the Pooh Preschool and Winnie The Pooh Kindergarten. They are point-and-click educational video games developed and published by Disney Interactive and based on the Winnie the Pooh franchise. The titles were shipped by BAM! Entertainment. [1] [2] [3]
The Houston Chronicle praised the series for "offer[ing] many and varied academic activities, plenty of play-oriented pursuits, incentives to spur and reward achievement and all the interactive trimmings – cool characters, great 3-D graphics and snappy sound effects", describing the World Kindergarten, 1st Grade and 2nd Grade as superlative ...
Disney Learning: Winnie the Pooh Kindergarten (2001) (Microsoft Windows) Disney's Magic Artist Cartoon Maker (2001) Disney's Tigger Activity Center (2001) Monsters, Inc. (Published by THQ) (Game Boy Advance, Game Boy Color) (2001) Party Time with Winnie the Pooh (2001) Rolie Polie Olie: The Search for Spot (PC) (2001) Stanley: Tiger Tales (2001)
StoryBots is an American children's media franchise that produces educational TV series, books, videos, music, video games, and classroom activities. [1] Its productions include the Netflix series Ask the StoryBots, StoryBots: Answer Time, StoryBots: Super Silly Stories with Bo, and StoryBots Super Songs.
Ready to Read with Pooh is a 1997 interactive CD-ROM video game developed by Disney Interactive's Victoria studio that helps children from ages three to six, learn to read. [1] [2] There are nine activities in the game. When the player completes an activity successfully, they will receive an item that goes into a treehouse.
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.