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PC, Xbox One: Mar 29, 2018: A Walk in the Dark: Platform, Action-adventure: Flying Turtle Software Flying Turtle Software Yes — Yes PC, Xbox One: May 19, 2017: Absolute Drift: Zen Edition: Racing Funselektor Labs Flippfly No No Yes PC, Xbox One: Aug 25, 2017: Abzû: Adventure Giant Squid 505 Games No No No PC, Xbox One: June 2, 2017: ACA ...
Tay was a chatbot that was originally released by Microsoft Corporation as a Twitter bot on March 23, 2016. It caused subsequent controversy when the bot began to post inflammatory and offensive tweets through its Twitter account, causing Microsoft to shut down the service only 16 hours after its launch. [1]
The original logo of the Xbox One SmartGlass app. Xbox 360 SmartGlass was originally announced at E3 2012, for Windows 8, Android and iOS.Microsoft demonstrated use cases for the new app within both games and entertainment, including a minimap for Ascend: New Gods, a second screen experience for School of Rock with supplemental content, and Game of Thrones (with interactive maps and family ...
Xbox Play Anywhere, formerly Live Anywhere, is an ongoing initiative by Microsoft Gaming to bring the cross-platform Xbox network (formerly Xbox Live [1]) service to a wide variety of Microsoft platforms and devices, chiefly the Xbox Series X|S, Windows 11, Xbox One, and Windows 10.
Twitch is an American video live-streaming service popular in video games, including broadcasts of esports competitions. It also offers music broadcasts, creative content, and "in real life" streams.
Vine was an American short-form video hosting service where users could share up to 6-second-long looping video clips.Founded in June 2012 by Rus Yusupov, Dom Hofmann and Colin Kroll, [1] [2] [3] the company was bought by Twitter, Inc., four months later for $30 million. [4]
Mixer used a low-latency streaming protocol known as FTL ("Faster Than Light"); [3] the service states that this protocol only creates delays of less than a second between the original broadcast and when it is received by users, rather than 10–20 seconds, making it more appropriate for real-time interactivity between a streamer and their viewers.