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Pac-Man Fever is a party game developed by Mass Media and published by Namco Hometek, released for GameCube and PlayStation 2 on September 3, 2002, exclusively released in North America. Players move about on a virtual game board, with the object of the game being to reach the end first.
Following the release of Ms. Pac-Man, a feature film was being developed, but never reached an agreement. [94] In 2008, a live-action film based on the series was in development at Crystal Sky. [95] [96] In 2022, plans for a live-action Pac-Man film were revived at Wayfarer Studios, based on an idea by Chuck Williams. [97] [98] [99]
"Pac-Man Fever" is a hit single by Buckner & Garcia. Capitalizing on the video game craze of the early 1980s, the song, about the classic video game Pac-Man , peaked at number 9 on the Billboard Hot 100 in the United States in March 1982.
Mass Media began in the 1980s at Cinemaware.In 1991, they formed a production unit called Philips P.O.V. Entertainment Group. Mass Media left Philips in 1995 and the company became an exclusive developer for Time Warner Interactive.
Pac-Man Fever may refer to: Pac-Man Fever, a 1981 album by Buckner & Garcia "Pac-Man Fever" (song), the 1981 title song from the album; Pac-Man Fever, a 2002 video game released for the Nintendo GameCube and Sony PlayStation 2 "Pac-Man Fever", an episode of the US TV show Supernatural
Download QR code; Print/export Download as PDF; Printable version; In other projects ... Pac-Man Fever: 2002: GameCube, PlayStation 2: Whacked! 2002: Xbox: Mario ...
Also Known As "Pac-Man & Chomp Chomp", replacing Pal with Chomp Chomp from Hanna-Barbera's Pac-Man Cartoon, but limited to a run of 300 machines produced for several European countries. The game was never released in The United States as it was a failure at the arcades. Phozon: Namco Phozon: August 1983: Yes No No Libble Rabble: Namco Libble Rabble
Pac-Man Vs. was designed by Shigeru Miyamoto and Nintendo Entertainment Analysis & Development (EAD) for the GameCube. [1] A fan of the original Pac-Man arcade game, Miyamoto designed a tech demo to show off the capabilities of the GameCube - Game Boy Advance link cable peripheral, where one player controlled Pac-Man and three others controlled the ghosts. [1]