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Rather than modeling writing as a creative process, the love letter algorithm represents the writing of love letters as formulaic and without creativity. [8] The algorithm has the following structure: Print two words taken from a list of salutations; Do the following 5 times: Choose one of two sentence structures depending on a random value Rand
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The 1952 love letter generator that the British computer scientist Christopher Strachey wrote for the Manchester Mark 1 computer is probably the first example of literature that requires a computer to be generated or read. [13] [14] [15] The work generates short love letters, and is an example of combinatory poetry, also called generative ...
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John Clark's Latin Verse Machine (1830–1843) is probably the first example of mechanised generative literature, [1] [2] while Christopher Strachey's love letter generator (1952) is the first digital example. [3] With the large language models (LLMs) of the 2020s, generative literature is becoming increasingly common.
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AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).
Love Letter is a card game introduced in May 2012 and designed by Seiji Kanai. [1] Its first English-language edition was produced in the United States by Alderac Entertainment Group (AEG) until 2018, when Love Letter was acquired by Z-Man Games (a subsidiary of Asmodee ).