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LONDON (AP) — Time spent playing video games can be good for mental health, according to a new study by researchers at Oxford University. The finding comes as video game sales this year have ...
The evidence, although of mainly low to moderate quality, shows a correlation between heavy screen time and a variety of health physical and mental health problems. [7] However, moderate use of digital media is also correlated with benefits for young people in terms of social integration, mental health, and overall well-being. [7]
One of the most widely debated effects of social networking has been its influence on productivity. In many schools and workplaces, social media sites are blocked because employers believe their employees will be distracted and unfocused on the sites. It seems, at least from one study, that employers do, indeed, have reason to be concerned.
More studies may be needed to pinpoint the specific underlying cause of the link between social media use and negative mental health outcomes, but if you're feeling the effects, it may be ...
Social media allows people to communicate with other people using social media, no matter the distance between them. [4] Some adolescents with social and emotional issues feel more included with social media and online activities. [5] Social media can give people a sense of belonging which can lead to an increase in identity development.
Mental health has become an often-underlooked casualty of these turbulent times. Reports of anxiety and depression among U.S. adults have spiked nearly threefold since the coronavirus pandemic ...
Experts say kids playing video games isn't all bad. Gaming can help distract from anxious thoughts and give kids social connection they may be lacking, making it good for kids' mental health.
This causes a sense of depression by the weight of a comparing game. In "How Social Media Affects Your Teen's Mental Health: A Parent's Guide," Kathy Katella states, "According to a research study of American teens ages 12-15, those who used social media over three hours each day faced twice the risk of having negative mental health outcomes ...