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  2. Can't Help Myself (Sun Yuan and Peng Yu) - Wikipedia

    en.wikipedia.org/wiki/Can't_Help_Myself_(Sun_Yuan...

    The automated nature of Can't Help Myself categorizes the sculpture as a work of kinetic art, which, in turn, generates an anthropomorphic quality to the robotic arm. [1] This anthropomorphism partially is because of the robotics performative nature and completion of the human task of cleaning up a spillage. [1]

  3. Ai-Da - Wikipedia

    en.wikipedia.org/wiki/Ai-Da

    Ai-Da can be displayed in either a standing or seated position; although it has legs, it cannot walk. [12] A pair of cameras in the robot's eyes allow the robot to both make eye contact and, in conjunction with a computer vision algorithm and a modified robotic arm, create sketches of the robot's surroundings. [10]

  4. Automaton - Wikipedia

    en.wikipedia.org/wiki/Automaton

    Villard de Honnecourt, in his 1230s sketchbook, depicted an early escapement mechanism in a drawing titled How to make an angel keep pointing his finger toward the Sun with an angel that would perpetually turn to face the sun. He also drew an automaton of a bird with jointed wings, which led to their design implementation in clocks.

  5. Makeblock - Wikipedia

    en.wikipedia.org/wiki/Makeblock

    As the core activity of MakeX, the namesake MakeX Robotics Competition provides high-level competitions in the spirit of creativity, teamwork, fun, and sharing. It is committed to inspiring young people to learn Science (S), Technology (T), Engineering (E), Art (A) and Mathematics (M) and apply such knowledge in solving real-world problems. [33]

  6. 2-XL - Wikipedia

    en.wikipedia.org/wiki/2-XL

    2-XL (2-XL Robot, 2XL Robot, 2-XL Toy) is an educational toy robot that was marketed from 1978–1981 [1] by the Mego Corporation, and from 1992–1995 by Tiger Electronics. 2-XL was the first "smart-toy" in that it exhibited rudimentary intelligence, memory, gameplay, and responsiveness.

  7. Alphie - Wikipedia

    en.wikipedia.org/wiki/Alphie

    Alphie was an educational robot toy popular in the 1980s. [1] It featured a slot in the front for interchangeable cards, which lined up with special soft-touch input function buttons built into the front of the toy. It ran on batteries and came with different insert cards to help children learn math, spelling, matching skills, etc.