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The Polish video game developer CD Projekt SA has used artificial intelligence to replicate the voice of the late Polish actor Miłogost Reczek, who died in 2021. His voice will be simulated in ...
English: A generative video of a middle-aged hooded man walking with umbrella in cyberpunk city with Hailuo AI. Prompt is A hoodie man walking forward in the rainy cyberpunk street, carrying an umbrella. This artwork was created with text-to-video (txt2video) process.
15.ai was a free non-commercial web application that used artificial intelligence to generate text-to-speech voices of fictional characters from popular media.Created by an artificial intelligence researcher known as 15 during their time at the Massachusetts Institute of Technology, the application allowed users to make characters from video games, television shows, and movies speak custom ...
In March 2020, 15.ai, created by an anonymous MIT researcher, was a free web application that could generate convincing character voices using minimal training data. [42] The platform is credited as the first mainstream service to popularize AI voice cloning ( audio deepfakes ) in memes and content creation , influencing subsequent developments ...
Deep learning speech synthesis refers to the application of deep learning models to generate natural-sounding human speech from written text (text-to-speech) or spectrum . Deep neural networks are trained using large amounts of recorded speech and, in the case of a text-to-speech system, the associated labels and/or input text.
CyberGeneration is a follow-up to the R. Talsorian's Cyberpunk 2020 role-playing game. CyberGeneration was originally published as a supplement for Cyberpunk, but later re-released as a fully featured game in its own right under the title CyberGeneration Revolution 2.0. It is set in the year 2027, 7 years after the events in Cyberpunk 2020. The ...
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In 1990, three dedicated fans of Cyberpunk who lived in Alameda, California — Kevin DeAntonio, Chris Hockabout, and Thaddeus Howze — approached R. Talsorian Games about producing an independent magazine about the game. R. Talsorian agreed to license them, [1] and the three formed Prometheus Press to publish their fanzine Interface.