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It officially holds the Guinness World Record for the most expensive Pokémon Trading Card sold at a private sale." When these cards are in great condition and verified by grading companies as ...
With the recent success of Nintendo's new mobile app game, Pokémon Go, it's only right we trek down memory lane to see how much our cards are worth.
A Pokémon TCG playmat with labels of various gameplay aspects, e.g. Active Spot, Bench, Deck, and Discard Pile. The Pokémon Trading Card Game is a strategy-based card game that is usually played on a designated playmat or digitally on an official game client where two players (assuming the role of Pokémon Trainer) use their Pokémon to battle one another.
Two versions were released in Japan: the original e-Reader (without a link cable port), which could read cards to unlock game content, etc.; and later the e-Reader+ (simply "e-Reader" in Australia and North America), which came with a link cable port to connect with GameCube games such as Animal Crossing and with other Game Boy Advance systems for games such as Pokémon Ruby and Sapphire.
The game was released with the Genetic Apex expansion, with 3 different types of booster packs and 286 cards (226 normal cards plus 59 rare variants, in addition to a Mew card obtained by collecting a card of every Kanto Pokemon). Duplicate cards can be used to obtain flair for that specific card.
Interface technology allowed the linking (usually via cables) of barcode-scanner hardware to other consoles. Games released for non-scanning consoles would employ the barcode scanner as a means to unlock secret content within the game or to add enhanced functionality.
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The console uniquely includes a 13.56 MHz radio-frequency identification (RFID) scanner that reads and writes to special IntelliCards which activate features in, and save data from, the games. Players can enhance their characters by scanning cards. [3] [4] The HyperScan was released in North America on October 23, 2006.