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Virtual currency, or virtual money, is a digital currency that is typically unregulated, issued and usually controlled by its developers, and used and accepted electronically among the members of a specific virtual community as part of a virtual economy. [1]
Printable template for mobile and desktop app design . User interface design requires a good understanding of user needs. It mainly focuses on the needs of the platform and its user expectations. There are several phases and processes in the user interface design, some of which are more demanded upon than others, depending on the project. [4]
In 2009, Dan Cederholm and Rich Thornett beta-launched Dribbble as an invite-only site where designers shared what they were working on: “The name Dribbble came about from the dual metaphors of bouncing ideas and leaking your work.” [3] The first "Shot" (a small screenshot of a designer's work in progress) was posted by the user "Cederholm" on July 9, 2009.
According to the European Central Bank's 2015 "Virtual currency schemes – a further analysis" report, virtual currency is a digital representation of value, not issued by a central bank, credit institution or e-money institution, which, in some circumstances, can be used as an alternative to money. [21]
A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs).
The CUA guidelines stated that 'In an object-oriented user interface, the objects that a user works with do not necessarily correspond to the objects or modules of code, that a programmer used to create the product.' [7] The basic design methods described in CUA were refined further into the OVID [9] method which used UML to model the interface.
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