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  2. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  3. Skycam - Wikipedia

    en.wikipedia.org/wiki/Skycam

    Skycam HD at an ESPN on ABC–broadcast University of California, Berkeley football game.. While "SkyCam" is a registered trademark, the term "Skycam" is often used generically for cable-suspended camera system, and competing systems like CableCam (invented by Jim Rodnunsky but also a subsidiary of Kroenke Sports & Entertainment, LLC), Spidercam and Robycam 3D.

  4. Matkot - Wikipedia

    en.wikipedia.org/wiki/Matkot

    Player poised to hit the ball. Matkot has been played on the beaches of Israel since the 1920s. [3] Early documentation of the game includes a 1932 Tel Aviv beach scene by Israeli artist Nahum Gutman showing two young men holding rounded paddles and hitting a ball back and forth on the beach.

  5. Input device - Wikipedia

    en.wikipedia.org/wiki/Input_device

    Hand held device often used to play modern video games. Paddle A paddle could be a game controller consisting of a dial and a button, or an input device such as a Griffin PowerMate [5] or a Microsoft Surface Dial. [6] Racing wheel An imitation steering wheel that can be used to play racing video games. Wii Remote

  6. Paddle (game controller) - Wikipedia

    en.wikipedia.org/wiki/Paddle_(game_controller)

    The name paddle is derived from the first game that used it, Pong, [1], being a video game simulation of table tennis, whose racquets are commonly called paddles. Even though the simulated paddles appeared on-screen (as small line segments), it was the hand controllers used to move the line segments that actually came to bear the name.

  7. Magnavox Odyssey - Wikipedia

    en.wikipedia.org/wiki/Magnavox_Odyssey

    The result was the first of several dedicated consoles—consoles that could only play games built into the system—in the Magnavox Odyssey series, the Magnavox Odyssey 100 and Magnavox Odyssey 200, as part of the first generation of video game consoles; the Odyssey 100 was only capable of playing the ping-pong and hockey games from the ...

  8. Coleco Gemini - Wikipedia

    en.wikipedia.org/wiki/Coleco_Gemini

    The internals of the Gemini. The main difference between the Coleco Gemini and the Atari 2600 is the controller design. The Coleco Gemini controllers (dubbed the 'Dual Command') featured an 8-way joystick and a 270-degree paddle on the same controller (the joystick was at the top of the controller, and the paddle was at the bottom of the controller).

  9. Osmo (game system) - Wikipedia

    en.wikipedia.org/wiki/Osmo_(Game_System)

    Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.