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  2. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.

  3. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In C++11 a std::future provides a read-only view. The value is set directly by using a std::promise, or set to the result of a function call using std::packaged_task or std::async. In the Dojo Toolkit's Deferred API as of version 1.5, a consumer-only promise object represents a read-only view. [7]

  4. Active object - Wikipedia

    en.wikipedia.org/wiki/Active_object

    The goal is to introduce concurrency, by using asynchronous method invocation and a scheduler for handling requests. [2] The pattern consists of six elements: [3] A proxy, which provides an interface towards clients with publicly accessible methods. An interface which defines the method request on an active object. A list of pending requests ...

  5. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    In the following C# code, method Helper.Method uses parameter callback as a blocking callback. Helper.Method is called with Log which acts as a callback function. When run, the following is written to the console: "Callback was: Hello world".

  6. Asynchronous method invocation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_method_invocation

    Alternatives are synchronous method invocation and future objects. [4] An example for an application that may make use of AMI is a web browser that needs to display a web page even before all images are loaded. Since method is a special case of procedure, asynchronous method invocation is a special case of asynchronous procedure call.

  7. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    [6] Asynchronous : It could also use an asynchronous channel which return no result but take arguments. The continuation of an asynchronous pattern runs in a newly spawned thread. A join pattern may be purely asynchronous, provided its continuation is a subroutine and its When clause only lists asynchronous channels. [6]

  8. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    Register 6 is used for parameter passing, and must be saved and restored by the callee; Registers 7 through 13 are for use by the callee, and must be saved and restored by them; Register 14 is used for the return address; Register 15 is used as the stack pointer; Floating-point registers 0 and 2 are used for parameter passing and return values

  9. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Swift added support for async/await with version 5.5 in 2021, adding 2 new keywords async and await. This was released alongside a concrete implementation of the Actor model with the actor keyword [ 12 ] which uses async/await to mediate access to each actor from outside.