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  2. Rotating calipers - Wikipedia

    en.wikipedia.org/wiki/Rotating_calipers

    Sequence of probes around the convex hull of a polygon to determine its diameter using Rotating Caliper method. In computational geometry, the method of rotating calipers is an algorithm design technique that can be used to solve optimization problems including finding the width or diameter of a set of points.

  3. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    CSG objects can be represented by binary trees, where leaves represent primitives, and nodes represent operations. In this figure, the nodes are labeled ∩ for intersection, ∪ for union, and — for difference. Constructive solid geometry (CSG; formerly called computational binary solid geometry) is a technique used in solid modeling.

  4. Zassenhaus algorithm - Wikipedia

    en.wikipedia.org/wiki/Zassenhaus_algorithm

    In mathematics, the Zassenhaus algorithm [1] is a method to calculate a basis for the intersection and sum of two subspaces of a vector space. It is named after Hans Zassenhaus, but no publication of this algorithm by him is known. [2] It is used in computer algebra systems. [3]

  5. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  6. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    A Delaunay triangulation in the plane with circumcircles shown. In computational geometry, a Delaunay triangulation or Delone triangulation of a set of points in the plane subdivides their convex hull [1] into triangles whose circumcircles do not contain any of the points; that is, each circumcircle has its generating points on its circumference, but all other points in the set are outside of it.

  7. Distance from a point to a line - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    Let (m, n) be the point of intersection of the line ax + by + c = 0 and the line perpendicular to it which passes through the point (x 0, y 0). The line through these two points is perpendicular to the original line, so =.

  8. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    If the ray passes exactly through a vertex of a polygon, then it will intersect 2 segments at their endpoints. While it is OK for the case of the topmost vertex in the example or the vertex between crossing 4 and 5, the case of the rightmost vertex (in the example) requires that we count one intersection for the algorithm to work correctly.

  9. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    Notice that the points (2,1) and (2,3) are on opposite sides of the line and (,) evaluates to positive or negative. A line splits a plane into halves and the half-plane that has a negative f ( x , y ) {\displaystyle f(x,y)} can be called the negative half-plane, and the other half can be called the positive half-plane.