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The Adventurer Club is a program for young children created by the Seventh-day Adventist Church (SDA) in 1972, similar to Scouting. [2]Inspired by its "older brother", the Pathfinder Club, the Adventurer Club is a program focused on education of children aged 6–9 years [3] [4] with additional sections for children ages 4 and 5.
The Pathfinder Club is centered in the "physical-mental-spiritual tripod", [11] [16] which develops activities to meet the needs and interests of children and adolescents between 10 and 15 years old, [11] with a specific focus on the religious activities of this age group. [11] [17]
The following is a partial list of names that have been applied to different age groups in Primary. In January 2010, the names of the classes were changed to the age of children entering the class, i.e., 4-year-olds are in the class CTR 4. Previously, names were indicative of the age children would turn the coming year, (4-year-olds in CTR 5). [5]
3. Ride before you drive. Wherever you need to go on Earth Day, from point A to point B, make it a priority to leave a little earlier and trade your tires for some wheels.
Youth group meetings generally feature the same types of activities as a Sunday morning church service; modified to reflect the culture of the age groups involved. Services may include a time for worship, drama, games or other activities as well as fellowship through conversation and/or food, and prayer.
Bonus: 5 Great Educational Apps. When you simply have to give into screen time, open up Learning Games For Toddlers and watch them master a variety of alphabet-centric games. Age range: 2-4. Help ...