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  2. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Iris Xe Max [72] 2021 Mobile DG1: 4905 300 1650 Iris Xe Pod Desktop 4906 GPU SG-18M Server 4907 Iris Xe Graphics Desktop 4908 UHD Graphics 710 2021 Desktop Alder Lake: Celeron G6900. Celeron G6900T. 4693 128:16:2 300 1300 76.8 Pentium Gold G7400. Pentium Gold G7400T 1350 UHD Graphics 730 i3-12100. i3-12100T 4692 192:24:3 300 1400 i3-12300. i3 ...

  3. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Intel Iris Graphics and Intel Iris Pro Graphics are the IGP series introduced in 2013 with some models of Haswell processors as the high-performance versions of HD Graphics. Iris Pro Graphics was the first in the series to incorporate embedded DRAM. [5] Since 2016 Intel refers to the technology as Intel Iris Plus Graphics with the release of ...

  4. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    GLSL 4.00, Tessellation on GPU, shaders with 64-bit precision [54] 4.1 July 26, 2010 GLSL 4.10, Developer-friendly debug outputs [a], compatibility with OpenGL ES 2.0 [55] 4.2 August 8, 2011 [56] GLSL 4.20, Shaders with atomic counters, draw transform feedback instanced, shader packing, performance improvements 4.3 August 6, 2012 [57]

  5. Intel Arc - Wikipedia

    en.wikipedia.org/wiki/Intel_Arc

    Intel Arc is a brand of graphics processing units designed by Intel.These are discrete GPUs mostly marketed for the high-margin gaming PC market. The brand also covers Intel's consumer graphics software and services.

  6. IRIS GL - Wikipedia

    en.wikipedia.org/wiki/IRIS_GL

    IRIS GL (Integrated Raster Imaging System Graphics Library) is a proprietary graphics API created by Silicon Graphics (SGI) in the early 1980s for producing 2D and 3D computer graphics on their IRIX-based IRIS graphical workstations.

  7. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS.

  8. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  9. Intel GMA - Wikipedia

    en.wikipedia.org/wiki/Intel_GMA

    The shaders support shader model 4.0 features. Architecturally, the GMA X3500 is very similar to the GMA X3000, [ 12 ] with both graphics cores running at 667 MHz . The major difference between them is that the GMA X3500 supports Shader Model 4.0 and DirectX 10 , whereas the earlier X3000 supports Shader Model 3.0 and DirectX 9 . [ 12 ]