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Windows 10 Fall Creators Update (version 1709) includes WDDM 2.3. The following is a list of new features for Windows Display driver development in Windows 10, version 1709: [48] Shader Model 6.1, adding support view instancing and barycentric semantics. [49]
Nvidia's proprietary driver, Nvidia GeForce driver for GeForce, is available for Windows x86/x86-64, Linux x86/x86-64/ARM, OS X 10.5 and later, Solaris x86/x86-64 and FreeBSD x86/x86-64. A current version can be downloaded from the Internet, and some Linux distributions contain it in their repositories.
DNxHR HQX - High Quality (12-bit 4:2:2) (UHD/4K Broadcast-quality delivery) DNxHR 444 - Finishing Quality (12-bit 4:4:4) (Cinema-quality delivery) Bandwidth requirements for the codec and its different flavors have been announced in the "Avid High Resolution Workflows Guide - December 2014" on page 166-172.
The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...
9-10: Reserved for expansion. Must be set to 0. 11: Refresh rate control Select. If set to 1, use user specified CRTC values for refresh rate, otherwise use BIOS default refresh rate. 12–13: Reserved for VBE/AF. Must be set to 0. 14: Linear/Flat Frame Buffer Select. If set to 1, use linear frame buffer, otherwise use banked frame buffer. 15
The resolution 3840 × 2160, sometimes referred to as 4K UHD or 4K × 2K, has a 16:9 aspect ratio and 8,294,400 pixels. It is double the size of Full HD ( 1920 × 1080 ) in both dimensions for a total of four times as many pixels, and triple the size of HD ( 1280 × 720 ) in both dimensions for a total of nine times as many pixels.
The GeForce 30 series is a suite of graphics processing units (GPUs) developed by Nvidia, succeeding the GeForce 20 series.The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3]
In Windows 3.1, the DPI setting is tied to the screen resolution, depending on the driver information file.) When a custom system DPI is specified, the built-in UI in the operating system scales up. When a custom system DPI is specified, the built-in UI in the operating system scales up.