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The Kopf–Lischinski algorithm is a novel way to extract resolution-independent vector graphics from pixel art described in the 2011 paper "Depixelizing Pixel Art". [23] A Python implementation is available. [24] The algorithm has been ported to GPUs and optimized for real-time rendering. The source code is available for this variant. [25]
In papermaking, a deckle edge is a feathered edge on a piece of paper, in contrast to a cut edge. Before the 19th century, the deckle edge was unavoidable, a natural artifact of the production process in which sheets of paper were made individually on a deckle , a wooden frame. [ 1 ]
In printing, bleed is printing that goes beyond the edge of where the sheet will be trimmed. In other words, the bleed is the area to be trimmed off. The bleed is the part on the side of a document that gives the printer a small amount of space to account for natural movement of the paper during guillotining, [1] and design inconsistencies ...
The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.
A free software Asteroids-like video game played on a vector monitor. Vector-based devices, such as the vector CRT and the pen plotter, directly control a drawing mechanism to produce geometric shapes. Since vector display devices can define a line by dealing with just two points (that is, the coordinates of each end of the line), the device ...
A hand-made piece of flax paper that has been pressed, but has not dried yet. A deckle is a removable wooden frame or "fence" used in manual papermaking. The deckle is placed into a mould to keep the paper pulp slurry within the bounds of the wire facing on a mould, and to control the size of the sheet produced.
In a raster scan, an image is subdivided into a sequence of (usually horizontal) strips known as "scan lines".Each scan line can be transmitted in the form of an analog signal as it is read from the video source, as in television systems, or can be further divided into discrete pixels for processing in a computer system.
Given a group of 3D points viewed by N cameras with matrices {} = …, define to be the homogeneous coordinates of the projection of the point onto the camera. The reconstruction problem can be changed to: given the group of pixel coordinates {}, find the corresponding set of camera matrices {} and the scene structure {} such that