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  2. Scenery generator - Wikipedia

    en.wikipedia.org/wiki/Scenery_generator

    The programs tend to also allow for additional placement of rocks, trees, etc. These can be done procedurally or by hand depending on the program. Typically the models used for the placement objects are the same as to lessen the amount of work that would be done if the user was to create a multitude of different trees. [1] [non-primary source ...

  3. Wikipedia : Guide for creating 3D models for Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Guide_for...

    123D Catch, e.g this model of a Tyrannosaurus Rex. Photosynth: including this model of Arles Amphitheatre. Thingiverse, where people have already started to document museum collections in 3d under a CC-BY-SA license. Libre3D, solely focused on free/open license models: www.Libre3D.com.

  4. Bounding volume hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume_hierarchy

    There are three primary categories of tree construction methods: top-down, bottom-up, and insertion methods. Top-down methods proceed by partitioning the input set into two (or more) subsets, bounding them in the chosen bounding volume, then keep partitioning (and bounding) recursively until each subset consists of only a single primitive (leaf nodes are reached).

  5. SpeedTree - Wikipedia

    en.wikipedia.org/wiki/SpeedTree

    SpeedTree Compiler is a software that enables creation of efficient tree models for use in real-time rendering or video games. It generates texture atlases and compiles and optimizes tree models for real-time use. [19] SpeedTree SDK is a multi-platform C++ SDK that efficiently

  6. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    The product is called a 3D model, while someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D models may be created automatically or manually.

  7. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    These half-spaces are used to describe primitives that can be combined to get the final model. [7] Another approach decouples the detection of primitive shapes and the computation of the CSG tree that defines the final model. This approach exploits the ability of modern program synthesis tools to find a CSG tree with minimal complexity. [8]