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  2. Design-based learning - Wikipedia

    en.wikipedia.org/wiki/Design-based_learning

    Design projects require students to establish goals and constraints, generate ideas, and create prototypes through storyboarding or other representational practices. [1] Robotics competitions in schools are popular design-based learning activities, wherein student teams design, build and then pilot their robots in competitive challenges.

  3. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  4. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal Design for Learning (UDL) is an educational framework based on research in the learning theory, including cognitive neuroscience, that guides the development of flexible learning environments and learning spaces that can accommodate individual learning differences. [1]

  5. Intelligent tutoring system - Wikipedia

    en.wikipedia.org/wiki/Intelligent_tutoring_system

    When ITS are used in a classroom, the system is not only used by students, but by teachers as well. This usage can create barriers to effective evaluation for a number of reasons; most notably due to teacher intervention in student learning. Teachers often have the ability to enter new problems into the system or adjust the curriculum.

  6. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    The teacher can also access a variety of reports to collect and analyze student data. These systems have been used in higher education science courses since the 1970s and have become popular in K-12 classrooms beginning in the early 21st century. Audience response systems (ARS) can help teachers analyze, and act upon student feedback more ...

  7. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    In the article, Backward Design (Childre, Sands, and Pope, 2009), examples of backward design are shown improving learning at both the elementary and high school levels. The research targets the depth of understanding for all learners. The fact that much research avoids the inclusion of special needs students is noted.

  8. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Since Project-based learning revolves around student autonomy, student's self-motivation and ability to balance work time both inside and outside of school are imperative to a successful project and teachers may be challenged to present students with sufficient time, flexibility, and resources to be successful. [33]

  9. Understanding by Design - Wikipedia

    en.wikipedia.org/wiki/Understanding_by_Design

    Understanding by Design, or UbD, is an educational theory for curriculum design of a school subject, where planners look at the desired outcomes at the end of the study in order to design curriculum units, performance assessments, and classroom instruction. [1]

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