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  2. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    TW Engine 3 2 July 2013: Metal support since 25 October 2019 with v1.2 [citation needed] Obduction: Cyan Worlds: Unreal Engine 4: 29 March 2017: Observer: Bloober Team: Unreal Engine 4: 24 October 2017: Quake II: id Software: Quake II engine: 9 February 2019: A port using MoltenVK was released as vkQuake2. [22] Refunct: Dominique Grieshofer ...

  3. Unreal Engine 4 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_4

    Interactive architectural visualization developed with Unreal Engine 4 (2015) Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014. UE4 introduced support for physically based materials and a ...

  4. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  5. Static mesh - Wikipedia

    en.wikipedia.org/wiki/Static_mesh

    Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity.The word "static" refers only to the fact that static meshes can't be vertex animated, as they can be moved, scaled, or reskinned in real-time.

  6. List of finite element software packages - Wikipedia

    en.wikipedia.org/wiki/List_of_finite_element...

    mesh adaptive-refinement: Yes, full adaptive mesh refinement (h-refinement); no p-refinement but several higher-order elements are included. Mesh adaptation on the whole or parts of the geometry, for stationary, eigenvalue, and time-dependent simulations and by rebuilding the entire mesh or refining chosen mesh elements.

  7. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    Ageia - now a subsidiary of Nvidia - provides a particle system and other game physics API that is used in many games, including Unreal Engine 3 games. Both GameMaker Studio and Unity provide a two-dimensional particle system often used by indie , hobbyist, or student game developers, though it cannot be imported into other engines.

  8. Category:Unreal Engine 3 games - Wikipedia

    en.wikipedia.org/wiki/Category:Unreal_Engine_3_games

    Pages in category "Unreal Engine 3 games" The following 200 pages are in this category, out of approximately 281 total. This list may not reflect recent changes .

  9. Kai's Power Tools - Wikipedia

    en.wikipedia.org/wiki/Kai's_Power_Tools

    Kai's Power Tools 6 features a lens flare effect for precisely managing the type of glow, halo, streaks, and reflection. The addition of a library of preset effects helps to overcome this by allowing the user to choose a standard effect and then interactively position the flare in the image preview.