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In chess, opposition (or direct opposition) is a situation in which two kings are two squares apart on the same rank or file. Since kings cannot move adjacent to each other, each king prevents the other's advance, creating a mutual blockade. In this situation, the player not having to move is said to have the opposition. [1]
There are many books on endgames, see Chess endgame literature for a large list and the history. Some of the most popular current ones are: Basic Chess Endings, by Reuben Fine and Pal Benko, 1941, 2003, McKay. ISBN 0-8129-3493-8. The 1941 edition by Fine was the first of the modern endgame books in English.
Opposite-colored bishops endgame; Opposition (chess) P. Pawnless chess endgame; Philidor position; Q. Queen and pawn versus queen endgame; Queen versus pawn endgame;
The chess endgame with a king and a pawn versus a king is one of the most important and fundamental endgames, other than the basic checkmates. [1] It is an important endgame for chess players to master, since most other endgames have the potential of reducing to this type of endgame via exchanges of pieces.
In chess, two squares are corresponding squares (also known as relative squares, sister squares, or coordinate squares [1]) if the occupation of one of these squares by a king requires the enemy king to move to the other square in order to hold the position. Corresponding squares exist in some chess endgames, usually ones that are mostly ...
The Lucena position is a position in chess endgame theory where one side has a rook and a pawn and the defender has a rook. Karsten Müller said that it may be the most important position in endgame theory. [1]
Siegbert Tarrasch. The Tarrasch rule is a general principle that applies in the majority of chess middlegames and endgames. Siegbert Tarrasch (1862–1934) stated the "rule" that rooks should be placed behind passed pawns – either the player's or the opponent's.
In chess, particularly in endgames, a key square (also known as a critical square) is a square such that if a player's king can occupy it, he can force some gain such as the promotion of a pawn or the capture of an opponent's pawn. Key squares are useful mostly in endgames involving only kings and pawns.