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Babylon 5: A Call to Arms (ACtA) is a tabletop miniatures boardgame released in September 2004 [1] by Mongoose Publishing, designed initially as an expansion to their Babylon 5: The Roleplaying Game, it is a complete game in its own right. Babylon 5: A Call to Arms is based upon the sci-fi television series Babylon 5 and draws heavily on ...
In 2004, Babylon 5: A Call to Arms was released by Mongoose Publishing after Glass took a job with that company. The game is similar in many ways to Babylon 5 Wars, but some consider it to have more-streamlined rules set, and games may take a less time to complete.
Babylon 5: A Call to Arms is a 1999 American made-for-television film and the fourth film set in the Babylon 5 universe (not including the pilot, The Gathering).It was written by J. Michael Straczynski, directed by Mike Vejar, and originally aired on TNT on January 3, 1999, as one of two films shown over the 1998–1999 season to fill in the gap between the fifth season of Babylon 5 and the ...
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The main Babylon 5 story arc occurs between the years 2257 and 2262. The show depicts a future where Earth has a unified Earth government and has gained the technology for faster-than-light travel using "jump gates", a kind of wormhole technology allowing transport through the alternate dimension of hyperspace.
The Babylon 5 Roleplaying Game was published by Mongoose Publishing in 2003. A second edition of the core rules was published in 2006 using the WotC Open Game License. [2] In 2008 Mongoose published Universe of Babylon 5, a set of rules allowing the game to use Mongoose's edition of Traveller as its RPG engine instead of the d20 System.
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Bielby comments that "It's ideal both for newcomers to the show and for referees developing scenarios for a GURPS-based Babylon 5-themed affair of their own, or for the official Babylon 5 game." [1] Neil Jones of Interzone described it as "only for the real Babylon devotees". He criticized its photo selection, and general visual design. [2]