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Donkey Kong Country [b] is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a reboot of Nintendo's Donkey Kong franchise and follows the gorilla Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen banana hoard from the crocodile King K. Rool and his army, the Kremlings.
Donkey Kong Country 2: Diddy's Kong Quest [b] is a 1995 platform video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on 21 November 1995 in Japan, 4 December in North America, and 14 December in Europe.
The name, Super Donkey, suggests it may have been considered as a new Donkey Kong game before being repurposed for Yoshi. [15] Yoshi's Island was developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES) [4] as part of the core Super Mario series. [16]
The console's top five is rounded out by Rare's Donkey Kong Country in third, with sales of 9.3 million units, while its two follow-ups are also in the top ten, [2] Super Mario Kart in fourth, selling over 8.7 million units, and Street Fighter II: The World Warrior in fifth, with 6.3 million units sold.
Donkey Kong Racing was developed by Rare as a console sequel to Diddy Kong Racing. [103] It was a racing game in which players rode on animals rather than vehicles. [104] Following the Microsoft acquisition, Rare attempted to rework Donkey Kong Racing as a Sabreman game for the Xbox and Xbox 360 before canceling it entirely. [104] [105]
Donkey Kong Country 3: Dixie Kong's Double Trouble! [ a ] is a 1996 platform video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in November 1996 in North America and Japan, and on 13 December in Europe and Australia.
Donkey Kong creator Shigeru Miyamoto in 2013. In the late 1970s, the Japanese company Nintendo shifted its focus from producing toys and playing cards to arcade games.This followed the 1973 oil crisis, which increased the cost of manufacturing toys, and the success of Taito's arcade game Space Invaders (1978).
Wise initially worked as a freelancer and assumed his music would be replaced by a Japanese composer because of the importance of Donkey Kong to Nintendo.Rare asked Wise to record three jungle demo melodies, which were merged to become the "DK Island Swing", the first level's track.