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Hyperfocus may in some cases also be symptomatic of a psychiatric condition. In some cases, it is referred to as perseveration [2] —an inability or impairment in switching tasks or activities ("set-shifting"), [8] or desisting from mental or physical response repetition (gestures, words, thoughts) despite absence or cessation of a stimulus.
The term antonym (and the related antonymy) is commonly taken to be synonymous with opposite, but antonym also has other more restricted meanings. Graded (or gradable) antonyms are word pairs whose meanings are opposite and which lie on a continuous spectrum (hot, cold).
How time blocking, sensory anchors and moving your body can help you tune out distractions and get focused. 7 ways to improve your attention span and be more focused, according to experts Skip to ...
Transient attention is a short-term response to a stimulus that temporarily attracts or distracts attention. Researchers disagree on the exact amount of the human transient attention span, whereas selective sustained attention, also known as focused attention, is the level of attention that produces consistent results on a task over time.
Hindi: कल and Urdu: کل (kal) may mean either "yesterday" or "tomorrow" (disambiguated by the verb in the sentence).; Icelandic: fram eftir can mean "toward the sea" or "away from the sea" depending on dialect.
Mind-wandering is broadly defined as thoughts unrelated to the task at hand. Mind-wandering consists of thoughts that are task-unrelated and stimulus-independent. [1] [2] This can be in the form of three different subtypes: positive constructive daydreaming, guilty fear of failure, and poor attentional control.
Directed attention fatigue (DAF) is a neuropsychological phenomenon that results from overuse of the brain’s inhibitory attention mechanisms, which handle incoming distractions while maintaining focus on a specific task.
Typically, the focus is withdrawn from an element by giving another element the focus. This means that focus and blur events are virtually simultaneous in relation to different user interface elements, one that becomes focused and one that is "blurred" (in the computing, not visual, sense).