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  2. Image warping - Wikipedia

    en.wikipedia.org/wiki/Image_warping

    Image warping example. Image warping is the process of digitally manipulating an image such that any shapes portrayed in the image have been significantly distorted. Warping may be used for correcting image distortion as well as for creative purposes (e.g., morphing [1]). The same techniques are equally applicable to video.

  3. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  4. Image geometry correction - Wikipedia

    en.wikipedia.org/wiki/Image_geometry_correction

    The simplest application of image geometry correction is a specific case known as keystone distortion correction derived from Keystone effect.Keystone distortion gets its name from the symmetric trapezoidal distortion resulting from misaligned projector placement in the vertical dimension (although the term is generally applied to the non-symmetric quadrilateral shape that occurs from an off ...

  5. Perspective distortion - Wikipedia

    en.wikipedia.org/wiki/Perspective_distortion

    The mood effect of perspective distortion achieved by rectilinear extreme wide-angle lenses is that the resulting image looks grotesque and unsettling, while not looking as unrealistic as curvilinear fisheye lenses which display barrel distortion. The effect is especially noticeable the closer the camera is to the subject, as its amount ...

  6. Perspective control - Wikipedia

    en.wikipedia.org/wiki/Perspective_control

    Picture of Notre Dame de Reims showing perspective distortion The same picture corrected. Perspective control is a procedure for composing or editing photographs to better conform with the commonly accepted distortions in constructed perspective. The control would: make all lines that are vertical in reality vertical in the image.

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  8. Adobe Photoshop - Wikipedia

    en.wikipedia.org/wiki/Adobe_Photoshop

    Adobe Photoshop is a raster graphics editor developed and published by Adobe for Windows and macOS.It was created in 1987 by Thomas and John Knoll.It is the most used tool for professional digital art, especially in raster graphics editing, and its name has become genericised as a verb (e.g. "to photoshop an image", "photoshopping", and "photoshop contest") [7] although Adobe disapproves of ...

  9. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.