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An iPhone 3GS and iPad - two examples of mobile devices. A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad.
Handheld game consoles are portable video game consoles with a built-in screen and game controls and the ability to play multiple and separate video games. It does not include PDAs, smartphones, or tablet computers; while those devices are often capable of playing games, they are not generally classified as video game consoles. This is not a ...
It is a category about portable electronic devices. ... Handheld game consoles (17 C, ... Pocket video camera;
Apart from the display a complete phone can be, for example, integrated in a headset. It has been demonstrated that pico projectors integrated in headsets could be used as interaction devices, e.g., using additional hand and finger tracking. [8] [9] [10] The MIT Media Lab proposed a wearable gestural interface device named SixthSense.
The origins of handheld game consoles are found in handheld and tabletop electronic game devices of the 1970s and early 1980s. These electronic devices are capable of playing only a single game, [3] they fit in the palm of the hand or on a tabletop, and they may make use of a variety of video displays such as LED, VFD, or LCD. [12]
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Employees can use mobile phones and handheld devices to solve problems on the spot, for example, by accessing informational resources like checklists and reference guides before customer visits [29] or mobile decision support systems. The latter is particularly popular in clinical settings, where they assist highly mobile medical staff in ...
Mobile phone device. Mobile interaction is the study of interaction between mobile users and computers. Mobile interaction is an aspect of human–computer interaction that emerged when computers became small enough to enable mobile usage, around the 1990s.