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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch 3.0 only supports one-dimensional arrays, known as "lists", and floating-point scalars and strings are supported but with limited string manipulation ability. There is a strong contrast between the powerful multimedia functions and multi-threaded programming style and the rather limited scope of the Scratch programming language.

  3. Velocity (software development) - Wikipedia

    en.wikipedia.org/wiki/Velocity_(software...

    If a team says that a task will take four hours or is worth 4 points instead of taking two hours or being worth two points, their velocity will look better (sometimes called point inflation). [5] [1] A second problem with velocity is that it does not take quality, alignment with user goals or priority into account.

  4. Hermite interpolation - Wikipedia

    en.wikipedia.org/wiki/Hermite_interpolation

    The quintic Hermite interpolation based on the function (), its first (′) and second derivatives (″) at two different points (and ) can be used for example to interpolate the position of an object based on its position, velocity and acceleration.

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Leapfrog integration - Wikipedia

    en.wikipedia.org/wiki/Leapfrog_integration

    In particular, it is similar to the velocity Verlet method, which is a variant of Verlet integration. Leapfrog integration is equivalent to updating positions x ( t ) {\displaystyle x(t)} and velocities v ( t ) = x ˙ ( t ) {\displaystyle v(t)={\dot {x}}(t)} at different interleaved time points, staggered in such a way that they " leapfrog ...

  7. Instant centre of rotation - Wikipedia

    en.wikipedia.org/wiki/Instant_centre_of_rotation

    where is velocity of point A, angular velocity of wheel and vector from point P to A. The further a point in the wheel is from the instant center P, the proportionally larger its speed. Therefore, the point at the top of the wheel moves in the same direction as the center M of the wheel, but twice as fast, since it is twice the distance away ...

  8. Spacetime diagram - Wikipedia

    en.wikipedia.org/wiki/Spacetime_diagram

    A spacetime diagram is a graphical illustration of locations in space at various times, especially in the special theory of relativity.Spacetime diagrams can show the geometry underlying phenomena like time dilation and length contraction without mathematical equations.

  9. Verlet integration - Wikipedia

    en.wikipedia.org/wiki/Verlet_integration

    Systems of multiple particles with constraints are simpler to solve with Verlet integration than with Euler methods. Constraints between points may be, for example, potentials constraining them to a specific distance or attractive forces. They may be modeled as springs connecting the particles. Using springs of infinite stiffness, the model may ...