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Minification reduces the size of the source code, making its transmission over a network (e.g. the Internet) more efficient. In programmer culture, aiming at extremely minified source code is the purpose of recreational code golf competitions.
As performance is part of the specification of a program – a program that is unusably slow is not fit for purpose: a video game with 60 Hz (frames-per-second) is acceptable, but 6 frames-per-second is unacceptably choppy – performance is a consideration from the start, to ensure that the system is able to deliver sufficient performance, and ...
Minification may refer to: Magnification, by a factor of less than one, producing a smaller image; Minification (programming), a software coding technique; Minimisation (psychology), a form of cognitive distortion
Dynamic program analysis; Software metrics; Integrated development environment (IDE) and comparison of integrated development environments. IDEs will usually come with built-in support for static program analysis, or with an option to integrate such support. Eclipse offers such integration mechanism for most different types of extensions (plug ...
SICP has been influential in computer science education, and several later books have been inspired by its style. Structure and Interpretation of Classical Mechanics (SICM), another book that uses Scheme as an instructional element, by Gerald Jay Sussman and Jack Wisdom; Software Design for Flexibility, by Chris Hanson and Gerald Jay Sussman
Conic programming is a general form of convex programming. LP, SOCP and SDP can all be viewed as conic programs with the appropriate type of cone. Geometric programming is a technique whereby objective and inequality constraints expressed as posynomials and equality constraints as monomials can be transformed into a convex program.
Compilers: Principles, Techniques, and Tools [1] is a computer science textbook by Alfred V. Aho, Monica S. Lam, Ravi Sethi, and Jeffrey D. Ullman about compiler construction for programming languages. First published in 1986, it is widely regarded as the classic definitive compiler technology text.
Software engineering is a field within computer science and a branch of engineering focused on designing, developing, testing, and maintaining of software applications.It involves applying engineering principles and computer programming expertise to develop software systems that meet user needs.