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James Trunzo reviewed Gateway II in White Wolf #39 (1994), giving it a final evaluation of "Very Good" and stated that "In the final analysis, Homeworld relies greatly on the strength of its challenging but fair puzzles. Homeworld is an excellent choice for those who enjoy thinking and not just using hand-eye coordination." [4]
Frederik Pohl's Gateway is a 1992 interactive fiction video game released by Legend Entertainment, and written by Glen Dahlgren and Mike Verdu. It is based on Frederik Pohl's Heechee universe. It was followed by a sequel Gateway II: Homeworld, in 1993. In 1996 Legend Entertainment made the game available for free download from its website. [2]
Relic Entertainment developed the first two Homeworld games (Homeworld and Homeworld 2). The series then spent over a decade in dormancy until Gearbox Software acquired the franchise in 2012 and tasked Blackbird Interactive to develop Homeworld 3 , the third mainline installment of the franchise, and the spin-off game Homeworld: Deserts of Kharak .
Relic Entertainment Inc. (formerly known as THQ Canada Inc.) is a Canadian video game developer based in Vancouver, founded in 1997.The studio specializes in real-time strategy games and is known for series such as Homeworld, Warhammer 40,000: Dawn of War and Company of Heroes.
Homeworld 2 uses a proprietary scripting language, known as SCAR (SCripting At Relic) in addition to others. The SCAR language was created for the express purpose of coding in Homeworld 2 and deals mainly with events in the single-player campaign (zooming out with the camera, creating enemy ships, moving the player to the next level, etc.).
He was involved in writing the scripts for Gateway und Gateway II: Homeworld and the development of the ego shooter Unreal II: The Awakening; his share of the work on Gateway II was about 50%. Verdu started the Legend Entertainment tradition to obtain licenses for literary works and use them as a blueprint for games. [9]
Relic Entertainment is a Canadian video game developer based in Vancouver and founded in June 1997 by Alex Garden and Luke Moloney. [1] After its debut title Homeworld (1999), the company developed two more games, Impossible Creatures (2003) and Homeworld 2 (2003), and signed a contract with publisher THQ for an additional two games. [2]
This category has the following 2 subcategories, out of 2 total. S. Space Quest (10 P) Star Control (10 P, 1 F) ... Gateway (video game) Gateway II: Homeworld; H.