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Pitfall: The Mayan Adventure is a side-scrolling action-platform game similar to Disney's Aladdin and The Lion King where the player takes control of Pitfall Harry Junior across the Mayan jungles of Central America to defeat the evil Mayan warrior spirit Zakelua and rescue his father from captivity. Prior to starting a new playthrough, players ...
Pitfall: The Mayan Adventure; Prey (2006 video game) S. Sang-Froid: Tales of Werewolves; T. Tak and the Power of Juju; Theocracy (video game) Thunderbird Strike; U.
Pitfall: The Mayan Adventure; Pitfall! (2012 video game) S. Saturday Supercade; Super Pitfall This page was last edited on 4 November 2023, at 07:39 (UTC). Text ...
Pitfall: The Mayan Adventure: Platform — Activision: 1 March 1995 [40] Powermonger: Real-time strategy — — 15 November 2010 [41] Prowler: Simulator Origin Systems: Electronic Arts 1 July 1996 Development was later transferred on PlayStation. [5] [6] Also planned for Sega Saturn. Rad The Rock Hopper — Crystal Oasis — 1 November 1995 [8 ...
Just as in its predecessor Pitfall: The Mayan Adventure, the original Pitfall! for the Atari 2600 is available as an Easter Egg. Unlike The Mayan Adventure, however, the game is set in a 3D environment which allows the player character to move in any direction. [5]
Pitfall! was released for the Atari 2600 in September 1982. [21] The game was later released for the Intellivision in November 1982. [22] To promote the game, Activision held a promotion between November 15 and December 13, 1982, in various markets across the United States for a chance to win $5,000 in gold. [23]
Pitfall: The Mayan Adventure: Super Nintendo Entertainment System: November 1994: Redline Games Shanghai: Triple-Threat: 3DO: December 13, 1994: Activision Pitfall: The Mayan Adventure: Sega CD: 1994: Activision Sega Genesis: Radical Rex: Sega CD: 1994: Beam Software: Sega Genesis: Super Nintendo Entertainment System: Richard Scarry's Best ...
Their conversion of Pitfall, Pitfall: The Mayan Adventure, was published in time for the launch of Windows 95. This game was then used by Bill Gates at the E3 prior to the Windows 95 launch to show off the 'Direct X Gaming Technologies' in Windows, even though Pitfall contained no DirectX technology.