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  2. Driving simulator - Wikipedia

    en.wikipedia.org/wiki/Driving_simulator

    In 1991, Namco released the arcade game Mitsubishi Driving Simulator, co-developed with Mitsubishi. It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine ...

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  4. Driver's Education '99 - Wikipedia

    en.wikipedia.org/wiki/Driver's_Education_'99

    Roy Bassave from New York Daily News gave the game a score of 3.5 out of 4 stating "But this program can ease jitters beginners have about getting on the highway - and it's great refresher for veteran drivers" [8]

  5. TORCS - Wikipedia

    en.wikipedia.org/wiki/TORCS

    TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.

  6. Live for Speed - Wikipedia

    en.wikipedia.org/wiki/Live_for_Speed

    The original Live for Speed was a nominee for PC Gamer US ' s 2003 "Best Racing Game" award, which ultimately went to NASCAR Racing 2003 Season. A writer for the magazine called Live for Speed evidence that "accurate driving physics and fun, accessible racing action can co-exist in the same game". [27]

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  8. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.

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