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  2. Comparison of webcam software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_webcam_software

    This computing article is a stub. You can help Wikipedia by expanding it.

  3. LifeCam - Wikipedia

    en.wikipedia.org/wiki/LifeCam

    A LifeCam HD-3000 webcam sitting on top of a monitor. The LifeCam is a lineup of webcams from Microsoft for PC users marketed since 2006. Various models and series of webcams are designed for either laptops or desktops.

  4. Xbox Live Vision - Wikipedia

    en.wikipedia.org/wiki/Xbox_Live_Vision

    The camera uses a standard USB 2.0 connection and is also Windows (XP and newer) and Mac OS X (v10.4.9 and newer) compatible. The Xbox Live Vision Camera was announced at E3 2006 and released in North America on September 19, 2006, following a 1-month pre-launch period in which Toys "R" Us stores in New York City and Los Angeles sold them to ...

  5. Webcam - Wikipedia

    en.wikipedia.org/wiki/Webcam

    A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in video telephony , live streaming and social media , and security . Webcams can be built-in computer hardware or peripheral devices , and are commonly connected to a device using USB or wireless protocol .

  6. List of RTMP software - Wikipedia

    en.wikipedia.org/wiki/List_of_RTMP_software

    Helix Universal Server can support RTMP, RTMPT and RTMPS streaming for live and on-demand content. (Discontinued in 2014) Red5 Media Server is a Java open source project. OvenMediaEngine is an open source project that receives RTMP and transmits it with low latency. Unreal Media Server supports live RTMP streaming, in real-time and buffered ...

  7. 1080p - Wikipedia

    en.wikipedia.org/wiki/1080p

    1080p video signals are supported by ATSC standards in the United States and DVB standards in Europe. Applications of the 1080p standard include television broadcasts, Blu-ray Discs, smartphones, Internet content such as YouTube videos and Netflix TV shows and movies, consumer-grade televisions and projectors, computer monitors and video game ...