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CMMI best practices are published in documents called models, each of which addresses a different area of interest. Version 1.3 provides models for three areas of interest: development, acquisition, and services. CMMI for Development (CMMI-DEV), v1.3 was released in November 2010. It addresses product and service development processes.
Only changes made to the set of Process Areas are considered here. For more information about the changes made to Version 1.2, see the Version 1.2 Release Notes or for the definitive list of changes, take the CMMI Version 1.2 Upgrade Training. The following Process Areas have been removed (all on Maturity Level 3):
Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games: Aleph One: C++: 1999 Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon remake) GPL-3.0-or-later: FPS engine Amazon Lumberyard: C++: 2015 Lua: Yes 3D PlayStation 4 ...
The Capability Maturity Model Integration (CMMI) project was formed to sort out the problem of using multiple models for software development processes, thus the CMMI model has superseded the CMM model, though the CMM model continues to be a general theoretical process capability model used in the public domain. [16] [citation needed] [17]
Continuous Integration: Improving Software Quality and Reducing Risk. ISBN 9780321630148. {}: CS1 maint: multiple names: authors list ; Ching, Maria Odea; Porter, Brett (2009-09-15). Apache Maven 2 Effective Implementation: Build and Manage Applications with Maven, Continuum, and Archiva. Packt Publishing Ltd. ISBN 9781847194558.
Gamebryo (/ ɡ eɪ m. b r iː oʊ /; gaym-BREE-oh; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, [1] supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.
The Net Yaroze version of the development kit was unique in that it had some features removed and added compared to the official (complete) PlayStation development kit. The Net Yaroze hardware was designed for hobbyists, while official developers would have access to the official PlayStation development kits. [ 10 ]
Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.