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  2. Health belief model - Wikipedia

    en.wikipedia.org/wiki/Health_belief_model

    [2] [17] Eventually, the HBM was applied to more substantial, long-term behavior change such as diet modification, exercise, and smoking. [17] Developers of the model recognized that confidence in one's ability to effect change in outcomes (i.e., self-efficacy) was a key component of health behavior change.

  3. Talk:Health belief model - Wikipedia

    en.wikipedia.org/wiki/Talk:Health_belief_model

    1. changing the picture of the model; 2. using "HBM" whenever the model is mentioned after the first opening paragraph; 3. adding contents and sources for the history section; 4. supplying more academic examples for the part of theoretical constructs; 5. adding more empirical studies; 6. supporting more evidence to the limitation of the theory;

  4. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    [10] [11] A compulsion loop may involve two or different gameplay modes that feed each other. For example, in Cult of the Lamb, one half of the game is a roguelike hack-n-slash system which the player can use to gather resources, which are then used in the game's other half, a settlement management simulation. By advancing the settlement, the ...

  5. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

  6. Role-playing game theory - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_theory

    Role-playing game theory is the study of role-playing games (RPGs) as a social or artistic phenomenon, also known as ludology.RPG theories seek to understand what role-playing games are, how they function, and how the gaming process can be refined in order to improve the play experience and produce better game products.

  7. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    A mode may establish different rules and game mechanics, such as altered gravity, win at first touch in a fighting game, or play with some cards face-up in a poker game. A mode may even change a game's overarching goals, such as following a story or character's career vs. playing a limited deathmatch or capture the flag set.

  8. Tales from the Loop (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Tales_from_the_Loop_(role...

    The role-playing game Tales from the Loop was subsequently published as a 184-page hardcover book in 2017 by Free League Publishing, the international arm of Swedish game and book publisher Fria Ligan AB, and Modiphius Entertainment. Cover art and interior art were by Stålenhag, and cartography was by Christian Granath.

  9. Open-loop model - Wikipedia

    en.wikipedia.org/wiki/Open-loop_model

    In game theory, an open-loop model is the one where players cannot observe the play of their opponents, as opposed to a closed-loop model, ...