When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Health belief model - Wikipedia

    en.wikipedia.org/wiki/Health_belief_model

    [2] [17] Eventually, the HBM was applied to more substantial, long-term behavior change such as diet modification, exercise, and smoking. [17] Developers of the model recognized that confidence in one's ability to effect change in outcomes (i.e., self-efficacy) was a key component of health behavior change.

  3. Talk:Health belief model - Wikipedia

    en.wikipedia.org/wiki/Talk:Health_belief_model

    1. changing the picture of the model; 2. using "HBM" whenever the model is mentioned after the first opening paragraph; 3. adding contents and sources for the history section; 4. supplying more academic examples for the part of theoretical constructs; 5. adding more empirical studies; 6. supporting more evidence to the limitation of the theory;

  4. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    A mode may establish different rules and game mechanics, such as altered gravity, win at first touch in a fighting game, or play with some cards face-up in a poker game. A mode may even change a game's overarching goals, such as following a story or character's career vs. playing a limited deathmatch or capture the flag set.

  5. File:The Health Belief Model.pdf - Wikipedia

    en.wikipedia.org/wiki/File:The_Health_Belief...

    Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.

  6. Free-to-play - Wikipedia

    en.wikipedia.org/wiki/Free-to-play

    Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. [1] Free-to-play games have also been widely criticized as "pay-to-win"—that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models.

  7. Simulation video game - Wikipedia

    en.wikipedia.org/wiki/Simulation_video_game

    Life simulation games (or artificial life games) [10] are a subgenre of simulation video games in which the player lives or controls one or more artificial lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [10] Social simulation games are one of its subgenres.

  8. I-Change Model - Wikipedia

    en.wikipedia.org/wiki/I-Change_Model

    In psychology, the I-change model [1] [2] or the integrated model, for explaining motivational and behavioral change, derives from the Attitude – Social Influence – Self-Efficacy Model, integrates ideas of Ajzen's Theory of Planned Behavior, [3] Bandura's Social Cognitive Theory, Prochaska's Transtheoretical Model, [4] the Health Belief Model, [5] and Goal setting [6] theories.

  9. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.