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A serious game or applied game is a game designed for a primary purpose other than pure entertainment. [1] The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, politics and art. [2]
The term serious play refers to an array of playful inquiry and innovation methods that serve as vehicles for complex problem-solving, typically in work-related contexts. Lego Serious Play [ 1 ] is one of the best known examples; however, serious play methods also include improv theater , role play exercises , low fidelity prototyping, as well ...
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions.
The move comes as part of an effort to disassociate the program from Adobe Flash Player, acknowledging its increased use for authoring HTML5 and video content, and an effort to begin discouraging the use of Flash Player in favor of web standards-based solutions. [8] The first version under the new name was released February 8, 2016. [1]
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Serious Sam: The First Encounter is a first-person shooter with an optional third-person perspective. [1] [2] As Sam "Serious" Stone, the player traverses fifteen mostly linear levels. [1] [3] Two of them are hidden levels. [4] Some maps are set on open plains while others are enclosed.
Serious Sam: Next Encounter is a 2004 first-person shooter game developed by Climax Solent and published by Global Star Software.As a spin-off in the Serious Sam series, it follows Sam "Serious" Stone, who tracks an unidentified enemy through ancient Rome, feudal China and Atlantis, and eliminates the forces the enemy controls to eventually uncover their identity.
Croteam created a proprietary engine for use in both Serious Sam: The First Encounter and Serious Sam: The Second Encounter.At the time Croteam was making Serious Sam, licensing other engines was costly (upwards of US$1 million), so they made their own from scratch, following the feature set of the first Doom engine, which simulated 3D spaces in 2D, and did not include up or down targeting.