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The ability to download and play these titles has varied among titles between the platforms of PSP, PlayStation Vita (PSV), PlayStation TV (PSTV), PlayStation 4 (PS4), and PlayStation 5 (PS5). Titles released on the latter two are the original games software emulated. If a downloadable PSP game has been purchased for a device released prior to ...
PPSSPP (an acronym for "PlayStation Portable Simulator Suitable for Playing Portably") is a free and open-source PSP emulator for Windows, macOS, Linux, iOS, Android, Nintendo Wii U, Nintendo Switch, BlackBerry 10, MeeGo, Pandora, Xbox Series X/S [3] and Symbian with a focus on speed and portability. [4]
This is a list of games for the Sony PlayStation Portable handheld console. It does not include PSOne classics, PS minis, or NEOGEO Station. Games have been released in several regions around the world; North America (NA), Japan (JP), Europe (EU), and Australia (AUS). The games show the date the game was first released in that region. Notes:
The best-selling game on the PlayStation Portable is Grand Theft Auto: Liberty City Stories, which sold 8 million units worldwide. Other best-selling games include Monster Hunter Portable 3rd (2010) with 4.9 million units, Gran Turismo (2009) with over 4.6 million, Grand Theft Auto: Vice City Stories (2006) with 4.5 million, and Monster Hunter ...
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These are articles listing games previously released for the original PlayStation that were later made available for download from the PlayStation Store for play on the PlayStation 3, PlayStation Portable, PlayStation Vita, PlayStation TV, PlayStation 4, or PlayStation 5. For lists of the games available by market, see:
All PS Vita game formats (physical/digital) can be played with the PlayStation TV; however, for various reasons (i.e., incompatibility with motion sensor/camera) not all games are compatible with it (the touchpad can be emulated on the PS TV). The lists have a column denoting compatibility with the microconsole.
The reverse engineering process to understand the PSP hardware started shortly after the advent of homebrew unsigned code execution. This effort led to development of Toolchain [3] and SDK [4] by enthusiasts and paved the way to utilise vector floating point co-processor, GPU and audio capabilities of the device without asking Sony for permission.