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In April 2021, the developers announced plans to launch a Kickstarter project later in the month to turn the demo into a full game. [12] On April 18, a Kickstarter project for the full version of the game was released under the name Friday Night Funkin': The Full Ass Game and reached its goal of $60,000 within hours. [18]
Sonic Origins [b] is a 2022 video game compilation.It features remasters of the first four platform games in Sega's Sonic the Hedgehog series—Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic CD (1993), and Sonic the Hedgehog 3 & Knuckles (1994)—originally released for the Sega Genesis and the Sega CD.
Sonic the Fighters, [a] also known as Sonic Championship, [b] is a 1996 three-dimensional fighting video game from Sega.The game, developed by Sega AM2 and built on their Model 2 arcade system, pits players in one-on-one battles with a roster of characters from the Sonic the Hedgehog series.
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Sonic the Hedgehog was the best-selling home video game of 1991, [108] with 2 million copies sold worldwide by the end of the year, [109] becoming Sega's best-selling home video game up until then. [110] In 1991, Sonic the Hedgehog helped Sega generate a gross revenue of $1 billion in console sales and capture a 65% share of the European ...
Sonic 3D Blast features elements similar to previous Sonic games but viewed from an isometric perspective. Sonic 3D Blast is a platform game presented from an isometric perspective. [3] [4] [5] Players control Sonic the Hedgehog, whose goal is to save the Flickies, collect the seven Chaos Emeralds, and defeat Doctor Robotnik and his robot army.
Composer Yuzo Koshiro in 2006. In 1990, Sega released the Game Gear, [10] an 8-bit handheld game console designed to compete with Nintendo's Game Boy. [11] Around the same time, Sonic Team worked on Sonic the Hedgehog for the 16-bit Genesis and Sega wanted to increase consumer awareness of the Game Gear by producing a version of Sonic for the system.
According to project head Takashi Iizuka, Sonic 4 was conceived in January 2009; development began four months later and lasted about a year and a half. [10] Dimps, which had previously developed Sonic platformers for the Game Boy Advance and Nintendo DS, led development, [11] with assistance from Sonic Team. [12]