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Mono: An open-source cross-platform version of Microsoft .NET (a framework for applications and programming languages) MoSync: an open-source SDK for mobile platform app development in the C++ family. Mozilla application framework: an open-source platform for building macOS, Windows and Linux applications. OpenGL: a 3D graphics library.
Flutter is an open-source UI software development kit created by Google. It can be used to develop cross platform applications from a single codebase for the web, [3] Fuchsia, Android, iOS, Linux, macOS, and Windows. [4] First described in 2015, [5] [6] Flutter was released in May 2017.
RhoMobile Suite, based on the Rhodes open source framework, is a set of development tools for creating data-centric, cross-platform, native mobile consumer and enterprise applications. It allows developers to build native mobile apps using web technologies, such as CSS3, HTML5, JavaScript and Ruby.
Xamarin is a Microsoft-owned San Francisco-based software company founded in May 2011 [2] by the engineers that created Mono, [3] Xamarin.Android (formerly Mono for Android) and Xamarin.iOS (formerly MonoTouch), which are cross-platform implementations of the Common Language Infrastructure (CLI) and Common Language Specifications (often called Microsoft .NET).
Criteria for selecting a development platform usually include the target mobile platforms, existing infrastructure, and development skills. When targeting more than one platform with cross-platform development, it is also important to consider the impact of the tool on the user experience. Performance is another important criterion, as research ...
Apache Cordova enables software programmers to build hybrid web applications for mobile devices using CSS3, HTML5, and JavaScript, instead of relying on platform-specific APIs like those in Android, iOS, or Windows Phone. [6] It enables the wrapping up of CSS, HTML, and JavaScript code depending on the platform of the device.
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