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Dolby TrueHD is an optional codec, which means that Blu-ray hardware may decode it, but also may not (for example, inexpensive or early players, Blu-ray computer software, or pre–Blu-ray AV receivers). Consequently, all Blu-rays that include Dolby TrueHD audio also include a fail-safe track of Dolby Digital (AC-3), a
960H is a resolution used in analog CCTV equipment. 960H represents the number of horizontal pixels in a video signal transmitted from a camera or received by a DVR (Digital Video Recorder). The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels.
Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.
HDMI 1.3 can transport Dolby Digital Plus, Dolby TrueHD, and DTS-HD Master Audio bitstreams in compressed form. [5]: §7 This capability allows for an AV receiver with the necessary decoder to decode the compressed audio stream. The Blu-ray specification does not include video encoded with either deep color or xvYCC; thus, HDMI 1.0 can transfer ...
Audio and video processing devices: Input signals are processed by either a standalone AV receiver or a preamplifier and Sound Processor for complex surround sound formats such as Dolby Pro-Logic/and or Pro-logic II, X, and Z, Dolby Digital, DTS, Dolby Digital EX, DTS-ES, Dolby Digital Plus, Dolby TrueHD, DTS-HD Master Audio, Dolby Atmos and ...
The theater version of Dolby Digital Surround EX was introduced in 1999, when Dolby and THX, a division of Lucasfilm Ltd., co-developed Dolby Digital Surround EX™ for the release of Star Wars: Episode I – The Phantom Menace. [21] [26] Dolby Digital Surround EX has since been used on the DVD releases of the Star Wars prequel and original ...
60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]
The high-resolution mode introduced by 8514/A became a de facto general standard in a succession of computing and digital-media fields for more than two decades, arguably more so than SVGA, with successive IBM and clone videocards and CRT monitors (a multisync monitor's grade being broadly determinable by whether it could display 1024×768 at ...