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Independent, unique sound library with royalty free & free sound effects - for video, sound design, music productions and more. CC0, CC BY Gfx Sounds: Yes Yes Sound library for professional and free sound effects downloads. CC0, CC BY Free To Use Sounds: Yes Yes Sound effects library with hiqh quality field recordings from all around the world.
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As far back as Ancient Greece, sound effects have been used in entertainment productions. Sound effects (also known as sound FX, SFX, or simply FX) are used to enhance theatre, radio, film, television, video games, and online media. Sound effects were originally added to productions by creating the sounds needed in real-time.
Sound Ideas is a Canadian audio company and the archive of one of the largest commercially available sound effects libraries in the world. [2] [3] It has accumulated the sound effects, which it releases in collections by download or on CD and hard drive, through acquisition, exclusive arrangement with movie studios, [4] and in-house production.
The human voice consists of sound made by a human being using the vocal tract, including talking, singing, laughing, crying, screaming, shouting, humming or yelling. The human voice frequency is specifically a part of human sound production in which the vocal folds (vocal cords) are the primary sound source.
One study analyzed sounds made by human babies and bonobos when tickled. It found that although the bonobo's laugh was a higher frequency, the laugh followed the same sonographic pattern as human babies and included similar facial expressions. Humans and chimpanzees share similar ticklish areas of the body such as the armpits and belly. [6]
A normal laugh has the structure of "ha-ha-ha" or "ho-ho-ho". It is unnatural, and one is physically unable, to have a laugh structure of "ha-ho-ha-ho". The usual variations of a laugh most often occur in the first or final note in a sequence- therefore, "ho-ha-ha" or "ha-ha-ho" laughs are possible.
John James MacDonald (May 19, 1906 – February 1, 1991) was an American foley artist and voice actor. He was the original head of the Disney sound effects department, and was also the 2nd official voice of Mickey Mouse from 1947 to 1976 after Walt Disney stopped playing the character and before Wayne Allwine became the third voice of Mickey in 1977.