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  2. Jim Blinn - Wikipedia

    en.wikipedia.org/wiki/Jim_Blinn

    James F. Blinn (born 1949) is an American computer scientist who first became widely known for his work as a computer graphics expert at NASA's Jet Propulsion Laboratory (JPL), particularly his work on the pre-encounter animations for the Voyager project, [1] his work on the 1980 Carl Sagan documentary series Cosmos, and the research of the Blinn–Phong shading model.

  3. Blinn College - Wikipedia

    en.wikipedia.org/wiki/Blinn_College

    Blinn transfers more students to Texas A&M University than any other two-year college. Blinn technical students score among the best in the state on board and licensure exams. [16] [17] In 2001, Blinn and Texas A&M University established the first co-enrollment program of its kind with the TEAM (Transfer Enrollment at Texas A&M) Program.

  4. Array Based Queuing Locks - Wikipedia

    en.wikipedia.org/wiki/Array_Based_Queuing_Locks

    The elements of the array are all initialized to 0 except the first element which is takes the value 1, thus ensuring successful lock acquisition by the first thread in the queue. On a lock release, the hold is passed to the next thread in queue by setting the next element of the array to 1. The requests are granted to the threads in FIFO ordering.

  5. History of computer animation - Wikipedia

    en.wikipedia.org/wiki/History_of_computer_animation

    John Whitney Sr. (1917–1995) was an American animator, composer and inventor, widely considered to be one of the fathers of computer animation. [1] In the 1940s and 1950s, he and his brother James created a series of experimental films made with a custom-built device based on old anti-aircraft analog computers (Kerrison Predictors) connected by servomechanisms to control the motion of lights ...

  6. Blinn–Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Blinn–Phong_reflection_model

    The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. [1]Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are ...

  7. Programmable logic array - Wikipedia

    en.wikipedia.org/wiki/Programmable_logic_array

    Programmable logic arrays should correspond to a state diagram for the system. The earliest Commodore 64 home computers released in 1982 (into early 1983) initially used a programmed Signetics 82S100 PLA, but as the demand increased, MOS Technology / Commodore Semiconductor Group began producing a mask-programmed PLA, which bore part number ...

  8. Associative array - Wikipedia

    en.wikipedia.org/wiki/Associative_array

    In computer science, an associative array, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection. In mathematical terms, an associative array is a function with finite domain. [1] It supports 'lookup', 'remove', and 'insert ...

  9. Array (data type) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_type)

    Array data types are most often implemented as array structures: with the indices restricted to integer (or totally ordered) values, index ranges fixed at array creation time, and multilinear element addressing. This was the case in most "third generation" languages, and is still the case of most systems programming languages such as Ada, C ...