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The SEER rating of a unit is the cooling output during a typical cooling-season divided by the total electric energy input during the same period. The higher the unit's SEER rating the more energy efficient it is. In the U.S., the SEER is the ratio of cooling in British thermal units (BTUs) to the energy consumed in watt-hours.
Higher COPs equate to higher efficiency, lower energy (power) consumption and thus lower operating costs. The COP usually exceeds 1, especially in heat pumps, because instead of just converting work to heat (which, if 100% efficient, would be a COP of 1), it pumps additional heat from a heat source to where the heat is required.
The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools. Minecraft: Bedrock Edition, a version of the game available for mobile, consoles, and Microsoft Windows, is written in C++, and as a result cannot be modded the same way.
The same device used between the same temperatures is more efficient when considered as a heat pump than when considered as a refrigerator since C O P h e a t i n g = C O P c o o l i n g + 1 {\displaystyle \mathrm {COP} _{\mathrm {heating} }=\mathrm {COP} _{\mathrm {cooling} }+1}
The COP of absorption chillers can be improved by adding a second or third stage. Double and triple effect chillers are significantly more efficient than single effect chillers, and can surpass a COP of 1. They require higher pressure and higher temperature steam, but this is still a relatively small 10 pounds of steam per hour per ton of cooling.
The conversion factor is 3.41 BTU/hr/watt. Since a heat pump moves three to five times more heat energy than the electric energy it consumes, the total energy output is much greater than the electrical input. This results in net thermal efficiencies greater than 300% as compared to radiant electric heat being 100% efficient.
The red crosses denote the most power efficient computer, while the blue ones denote the computer ranked#500. FLOPS per watt is a common measure. Like the FLOPS ( Floating Point Operations Per Second) metric it is based on, the metric is usually applied to scientific computing and simulations involving many floating point calculations.
Java memory use is much higher than C++'s memory use because: There is an overhead of 8 bytes for each object and 12 bytes for each array [61] in Java. If the size of an object is not a multiple of 8 bytes, it is rounded up to next multiple of 8. This means an object holding one byte field occupies 16 bytes and needs a 4-byte reference.